
using System;
using UnityEngine;
namespace HotUpdate 
{
    public class TypeNameSelectAttribute : PropertyAttribute
    {
        Type m_Type;
        public bool AllowEmpty { get; private set; }
        public TypeNameSelectAttribute(Type baseType,bool allowEmpty=false) 
        {
            m_Type = baseType;
            AllowEmpty = allowEmpty;
        }
        public Type BaseType => m_Type;
    }
}


